The Ninja Warriors Once Again Music Mode

Back with a Vengeance

Growing up, I had a lot of rather addicted memories of my local video store during my simple school years.  I'd become off of school on a Friday afternoon, and the instant I got habitation I'd drop everything, hop on my bike and take a short ride downwards to the shop to see what new games I could rent.  I had a Nintendo, Super Nintendo, and Sega Genesis at the time; and primarily I'd rent something for the weekend or if it was the summer hopefully the whole week.  This was the style I experienced classics such every bit Final Fantasy III, Contra, and Sonic and Duke for the commencement time.  Even so, while in that location are many games I rented that I had addicted memories of (or not and then fond. Wile E Coyote's Revenge will e'er suck massive turds), very few sticks out in my retentivity as much as Natsume's The Ninja Warriors for the Super Nintendo notwithstanding does.

Though I didn't know it at the time, The Ninja Warriors was a re-imagining of the previous 1987 arcade hit bearing the same proper name by Taito (Though in Japan the SNES redo was named Ninja Warriors Again). The arcade game was insane, being a massive chiffonier property Iii CRT screens presented in a panoramic manner. Players presume the role of one of 2 cyborg ninjas, a female Kunoichi, and a male person Ninja, built to assassinate a president turned tyrannical military overlord named Banglar and take out his army along the way.  Even to this twenty-four hours the game looks pretty darn cool and has some fantastic music to go on with it made by Taito's in-house band Zuntata (whose name will never exist Non fun to say). The game was so well-regarded it was ported to a ton of different consoles, even the Atari ST and ZX Spectrum saw ports of the arcade game!

Though the 1994 redo was supposed to exist the same game, it was nearly an entirely unlike feel compared to the arcade version.  The graphics were completely overhauled, with gorgeous sixteen-bit sprites and backgrounds, redone music that'due south some of the all-time the SNES was capable of producing, and a new character; the insect-like, arm blade-wielding Kamaitachi, to play equally.  Many of the enemies and locations are new as well.  Though information technology is officially considered a remake, I've always viewed it as a standalone game due to how much was inverse.  Games like this helped found Natsume as a programmer worth collecting for on the Super Nintendo, and that love for Natsume (along with Taito'southward piece of work on the arcade classic) helped bring about Some other redo in Ninja Saviors: Return of the Warriors (or Ninja Warriors Once Again in Japan).

More Explosions than a Michael Bay pic

The Ninja Saviors: Return of the Warriors pleases the eye with gorgeous reworked graphics and fluid animation.  Also, EXPLOSIONS!

Ninja Saviors: Return of the Warriors builds off of the already solid framework of the Super Nintendo Ninja Warriors game and inexplicably improves upon the game in every conceivable style.  This isn't a unproblematic port with an Hd finish.  The graphics have again been entirely overhauled, gameplay mechanics have been tweaked, the sound has been remastered and re-arranged, and at that place are now TWO additional characters to play as on elevation of the three established in the Super Nintendo game, bringing the yard total to five.

Seeing this game appear instantaneously piqued my interest (especially considering the price the Super Nintendo cart goes for nowadays), but once I got the review codes for both the PS4 and Switch versions of the game and finally fired them upwardly I was honestly taken aback at merely how gorgeous the game looked.  The player character sprites have been entirely redrawn and have tons of new frames of animation, the enemy sprites have been polished up, and the backgrounds have been entirely redrawn with tons of detail added in.  If I weren't aware of what the games were originally made for, I would take thought this was a game built on Neo Geo hardware.  It honestly looks THAT good.  Despite both the PS4 and Switch versions being locked at 1080p, they look absolutely fantastic with zero slowdown.  When I talk to people about how good 2D graphics are capable of looking, this is the sort of game I talk about.

Come ON AND SLAM

Each of the characters play vastly differently from one another.  Mastering their moves is tantamount to chirapsia the game!

Even more important is simply how smoothly the game plays, and the added gameplay tweaks make the game far deeper than it originally was.  Juggling mechanics take been added to increment your opportunities for oversupply direction (And believe me, you lot WILL be getting crowded on quite a lot), and new special moves have been added that make each character more versatile than they were originally, and add new means to take on enemies than originally possible. Your cybernetic assassins have a bombardment meter that charges up, when information technology'southward charged enough you can hold up and press set on to unleash a unique attack for each grapheme.  Kunoichi, for example, throws shuriken for a long-range assault.  Kamaitachi shoots needles out of his back, and Ninja flails his Nunchaku around with stronger force to encompass more range than he does normally.  You withal take your screen-immigration bomb smash that you can unleash with a full battery charge, which will come in handy way more than ofttimes than you might await.

Speaking of unique characters, Natsume Atari accept actually outdone themselves with the two new characters in Ninja Saviors: Return of the Warriors, Yaksha and Raiden.  Though they're locked behind one game clear each (normal for Yaksha and hard for Raiden), unlocking them makes an already fun game a blast to play through over and over again.  Yaksha is a short (every bit well every bit ridiculously stacked and bouncy) female Ninja with extend-o arms alike to Dr. Octopus.  She moves incredibly slowly for her size, so utilizing her arm grabbing techniques to fling yourself across the screen too as acceleration enemies puts a unique twist on playing through the game'south 8 levels.  Raiden is a different beast altogether.  This hulking behemoth takes up the entire height of the game screen, and while he can punch and throw enemies mercilessly, he is also a humongous target.  If you lot're not careful playing as him y'all can easily get overwhelmed. To help keep enemies away from him, he can transform into a behemothic walking cannon that tin take down hordes of enemies at one time.  These two characters are amazingly well done, and mesh in with the game's globe perfectly.

Anybody upwardly for a barbecue?

Oversupply management is important in The Ninja Saviors, even more so when yous're playing co-op. Definitely bring your A-Game here!

Even more surprising is Zuntata'south (god I love saying that) re-working of the Super Nintendo game'southward soundtrack.  The core music titles are still equally they were back in the 16-scrap era, merely the sound fonts have been reworked to add boosted clarity to them, and sure sounds like the drums and melody synths almost sound like they were recorded live.  I fondly remember each of the level's music from my babyhood and hearing these remastered tracks was similar to my experience to playing through Sonic Mania for the showtime fourth dimension.  Every bit a bonus, chirapsia the game on normal unlocks the original arcade game soundtrack, while beating the game with Yaksha or Raiden will unlock the original Super Nintendo soundtrack.  In that location are a ton of hidden features in Ninja Saviors: Render of the Warriors!

Being an arcade-styled game, Ninja Warriors is very easy to selection upwards and play just incredibly hard to master.  Clearing the game is enough of a challenge on its own despite unlimited continues, but completing the challenges for the PS4 trophies involving chirapsia the game with each character without continuing is insanely hard.  Immigration the game on hard or with Raiden and Yaksha is a crazy challenge equally well.  The game offers time set on modes for each level as well as online leaderboards, but dying once in a run pretty much negates it, so tackling the boards is definitely not for the faint of centre.  Ninja Saviors: Return of the Warriors also offers a local two-player co-op fashion.  This makes the game fifty-fifty more fun to play, but don't call up that makes the game whatever easier.  If anything, information technology makes the game harder!  The game balances itself out to accommodate ii players, and you lot also share a life bar.  Once it hits nil, you both die.  If y'all think the game is hard and you're being relentlessly swarmed in single-player, have fun trying to manage the military and robotic hordes in co-op and stay alive. Yous've been warned!

Pixel Perfection

Despite some challenge and a learning curve for each grapheme (which is admittedly fair, for the near office), Ninja Saviors: Render of the Warriors is an excellently crafted game and a perfect case of how to do a remaster.  Though a US release has been delayed until October 15thursday due to some overseas logistical issues for the physical version, the game is still available via other region'due south digital shops, or you tin import an Asia English copy from sites similar Play-Asia if you want (equally our editor in chief did to snag his copy early).  Personally, I'one thousand waiting for the release of the US physical version so I can add this splendid remaster to my Switch library, but getting a taste of the game early was but what I needed to tide me over until the game makes its' way stateside.  Ninja Saviors: Render of the Warriors is a must-take for a fan of action games, awesome music, robot ninjas, or all of the in a higher place.  You may discover yourself wanting to shell a controller or two from some particularly tricky moments the game has to punish you with, but the payoff is so worth it.  Definitely add this one to your library when you get the chance.


Last Verdict: 4.5 / 5

Available on: PlayStation iv (Reviewed), Nintendo Switch (Reviewed); Publisher: Taito Corporation (Japan), H2 Interactive (Asia), ININ Games (Europe, US); Programmer: Natsume Atari Inc. ; Release Date: July 25th, 2019 (Japan, Asia), Baronial 30th 2019 (Europe), September 26th 2019 (US); ESRB: T for Teen; MSRP: $29.99

Full disclosure: This review is based on a Nintendo Switch review copy of  The Ninja Saviors: Render of the Warriors given to HeyPoorPlayer by the publisher.

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Source: https://www.heypoorplayer.com/2019/09/08/ninja-saviors-return-warriors-review-ps4-switch/

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